Skills developed: MATLAB - Compressible Flow - Numberical modeling - Trade studies - Validation
One of my most useful engineering projects I worked on so far. I wanted to familiarize myself with MATLAB and aerodynamics in general. The core idea was to create a performance model of an aircraft engine with a few engine parameters, like nozzle expansion ratio and compression chamber temperature. The code can be found on my Github page
Design process: The first challenge was developing a propulsion model from scratch while working with concepts I had not formally studied yet. I began by identifying the primary parameters and performance metrics used in rocket engine analysis, including chamber pressure, chamber temperature, mass flow, exit Mach number, thrust, specific impulse, characteristic velocity, and thrust coefficient. I implemented the flow and nozzle equations in MATLAB and verified the calculations against a NASA-published analytical relations to ensure the model was producing physically reasonable results.
As the model became more complex, another challenge was structuring the code so that it could support repeated analyses without duplicating calculations. I converted the original calculation script into a function and built separate trade-study programs around it. This allowed me to systematically vary chamber pressure, nozzle expansion ratio, and altitude while generating performance maps and 3D surfaces, which helps to visualize the complexity of balancing all these variables. I also developed a standard-atmosphere model so that ambient pressure could be calculated as a function of altitude rather than manually specified.
To check how accurate my model was, I validated it against NASA's analytical equations and then compared it with experimental results from a NASA high-area-ratio rocket nozzle study. For a 1025:1 expansion-ratio nozzle, my model predicted a vacuum thrust coefficient of 2.069, compared with NASA's experimental range of 1.92–2.02, placing the prediction approximately 2.4% above the upper experimental bound.
From this project, I learned about the importance of using effective models to predict data about rocket launches, and that models are almost never entirely accurate to reality, and must be taken into consideration when using models for decisions.
Skills developed: NX - CAM - Teamcenter - Dimensioning - Constraints
About a 2 month long project for a class I took last fall. It was my first time doing CAD in college, but I have had some experience in high school before. I learned the basics of NX, how to upload parts to Teamcenter, part families, and some basic CAM to see how I would manufacture it.
Design Process: Had a lot of issues when navigating the Teamcenter UI while trying to upload the parts from NX, it was a pain trying to figure it out. The submission had to be done through teamcenter, and the feedback provided was also on the teamcenter submission. Once I had it down it became a natural part of my workflow. I also struggled a lot with the constraints, as some constraints would throw an error at you, and I had to undo the work, redesign the part until it fit properly.
Takeaways: Ultimately I learned to properly design the part you are making before beggining any sort of CAD. I also learned the importance of PLM and managing your parts properly on an external software like Teamcenter.
Helped design a IT help desk website for my job. User can request an IT professional, and all IT assistants will have access to this website, where they can see and immediately approve of a help request, where they can call the user.
I disliked the previous way of managing calls, where user requests were put into a spreadsheet, where we would need to manually call the person, then remove them from the spreadsheet every time. It was a pain, so I brought up this idea to my supervisor, and he allowed me and a more html literate employee to construct a basic website that would store, automatically dial, and remove user requests when comlpeted. Significantly cut down time for each call, and allowed each employee to accept more requests per day.
Our DBF team placed 9th nationally in a competition. I was a member of the Structures team, where I was mentored by a graduate student on what the basic principles of aerospace design were, and greatly increased my skills in fusion 360. Learned about decision matrices, the shapes of wings, what the challenge was (Fit as many ducks and pucks into the plane as possible, then drop a banner).
Part of a College Now class at Vaughn College. Spent 2 months constructing a drone from scratch, while learning about all the parts of a drone, some basic aerodynamic principles, and drone calibration software.
High school ornithopter design project, flew for 15 seconds while only powered by a rubber band. Designed from scratch, iterated and redesigned numberous times. Was what got me interested in aerospace engineering in the first place.